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Old Apr 18, 2008, 07:07 AM // 07:07   #1
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Default What is passive defence?

What exactly is passive defence and how does it work?What strategies do you use?What type of tactics are there and when do you apply them?

When I am playing Star Trek Gaming in PvP battle I have to adjust my strategy and tactics for each race and ship I get drafter into or draft.You really won't understand unless you played them game but it something like chess there hexagon map and in the hexes is were you take a mission and if another real player happen to land in the same hex as you you draft him into a battle.Anyways.

How do you play passive defence?
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Old Apr 18, 2008, 07:10 AM // 07:10   #2
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Afaik in GW, passive defence refers to a 'fire and forget' defence type skill. For example, [Defensive Anthem]. Once it goes up, you don't have to worry about it.
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Old Apr 18, 2008, 08:26 AM // 08:26   #3
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A skill you use on recharge without any regard to what the other team is doing, for a defensive benefit.

Last edited by JR; Apr 18, 2008 at 08:30 AM // 08:30..
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Old Apr 18, 2008, 10:26 AM // 10:26   #4
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Quote:
Originally Posted by JR
A skill you use on recharge without any regard to what the other team is doing, for a defensive benefit.
In other words, something that belongs in PvE and not PvP ^^
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Old Apr 18, 2008, 01:23 PM // 13:23   #5
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aegis is passive


guardian is active


Defensive anthem is passive

weapon of warding is active


get it?
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Old Apr 18, 2008, 01:49 PM // 13:49   #6
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I think he asks for a definition more than examples, so here it is:
passive defenses are defensive skills that arent targeted on a specific person because they affect lots of people or an area. examples are: Wards, Aegis, defensive Shouts/Chants, Defensive Wells(Power and Blood), Defensive Spirits, etc
active defenses are defensive skills that are target specific and only affect that target. examples are: Guardian, Shield of Absorption, Shielding Hands, Spirit Bond, Protective Spirit, Weapon of Warding, Weapon of Shadow, etc

defensive skills that are in the grey:
Item Spells such as Blind was Mingson, Protective was Kaolai, etc- on the 1 hand they are self targeted, on the other they may affect more than 1 person, depends on the item spell.
Bonds such as Life Barrier, Life Bond, Angelic Bond, etc- on the 1 hand they're cast and forget, on the other they only protect a specific target.

as for your question on how to play passive defense:
pretty much load up most of your chars with passive defense skills and stack them on top of each other. like dual Paragons chaining Defensive Anthem while the 2 Monk backline Chains Aegis and the Mesmer keeps on popping Wards vs Melee.
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Old Apr 18, 2008, 02:40 PM // 14:40   #7
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Quote:
Originally Posted by zling
I think he asks for a definition more than examples, so here it is:
passive defenses are defensive skills that arent targeted on a specific person because they affect lots of people or an area. examples are: Wards, Aegis, defensive Shouts/Chants, Defensive Wells(Power and Blood), Defensive Spirits, etc
active defenses are defensive skills that are target specific and only affect that target. examples are: Guardian, Shield of Absorption, Shielding Hands, Spirit Bond, Protective Spirit, Weapon of Warding, Weapon of Shadow, etc
Incorrect.

"Incoming!" is a shout that targets multipe team members, but it still active. You put it up in reaction to the enemy spiking, for example.

It has nothing to do with the number of allies it affects, but in general the multiple target defensive spells are the biggest offenders in passive defense.
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Old Apr 18, 2008, 06:11 PM // 18:11   #8
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Quote:
Originally Posted by JR
Incorrect.

"Incoming!" is a shout that targets multipe team members, but it still active. You put it up in reaction to the enemy spiking, for example.

It has nothing to do with the number of allies it affects, but in general the multiple target defensive spells are the biggest offenders in passive defense.
Examples:

Active: Guardian because you use it when the target is being attacked by a warrior

Passive: Ward Against Melee because it blocks all melee attacks for anybody in the ward, even if they aren't being actively attacked when the skill is used.

Last edited by Tearz1993; Apr 18, 2008 at 06:15 PM // 18:15..
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Old Apr 18, 2008, 08:33 PM // 20:33   #9
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So.It is just bunch of skills that do passive roles no strategy or tactics involed.What do most of you want to see keep them tame or more wild for a lack of better word?
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Old Apr 18, 2008, 09:16 PM // 21:16   #10
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Passive Defense is kinda bad because it can reward the caster as much or more than active prot. It's like getting the same reward by covering everything with a blanket instead of targetting specific players and using skills based on the situation
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Old Apr 18, 2008, 10:27 PM // 22:27   #11
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Quote:
Originally Posted by Tearz1993
Passive: Ward Against Melee because it blocks all melee attacks for anybody in the ward, even if they aren't being actively attacked when the skill is used.
Ward against melee is not 100% defensive as it is SUPERimportant where to place it. Jr's definition is perfect and ward doesnt fit in it.
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Old Apr 18, 2008, 10:29 PM // 22:29   #12
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I gather what some of most would like to see is anything party wide protects.heals.shouts and chants.What about wells?It could be time rework devine boon and some inspiration.
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Old Apr 18, 2008, 10:42 PM // 22:42   #13
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Quote:
Originally Posted by Marty Silverblade
'fire and forget'
That's the exact phrase. One cookie for you!
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Old Apr 18, 2008, 10:49 PM // 22:49   #14
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Quote:
Originally Posted by Kaon
Ward against melee is not 100% defensive as it is SUPERimportant where to place it. Jr's definition is perfect and ward doesnt fit in it.
Sorry guess I misunderstood his definition... thought about it again and I see why... just always considered ward passive because its a blanket block skill for anyone in its radius
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Old Apr 18, 2008, 10:53 PM // 22:53   #15
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Quote:
Originally Posted by Tearz1993
Sorry guess I misunderstood his definition... thought about it again and I see why... just always considered ward passive because its a blanket block skill for anyone in its radius
Well it is... partly... There are a few people that consider ward pure evil. I think its a great mechanic and the bestdesigned "passive" defense in the game. It forces the opponent to chose a position and ball up in it to make use of it. Because of that the counters are diverse, antiblock, interrupt, but also aoe and high movement control.
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Old Apr 19, 2008, 09:08 PM // 21:08   #16
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Quote:
Originally Posted by Kaon
Well it is... partly... There are a few people that consider ward pure evil. I think its a great mechanic and the bestdesigned "passive" defense in the game. It forces the opponent to chose a position and ball up in it to make use of it. Because of that the counters are diverse, antiblock, interrupt, but also aoe and high movement control.
Yeah never said ward was a bad/broken skill, just that it was included in passive defense.
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Old Apr 19, 2008, 09:22 PM // 21:22   #17
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Id see passive as somthing done regardless of what the opponent is doing, well attacking of course..

And active is used to try to prevent a spike or if a guy need a little extra defense for a time like a flagger.
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Old Apr 19, 2008, 09:30 PM // 21:30   #18
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How about this:

Active: Requires active thinking/observation
E.G.: Warrior runs up to unload Adren -> Guardian: You actually have to understand a Warrior first buildss adrenaline, and the unloads it on a certain target to spike. Observations can tell U which target to prot. You're activly using your GW-knowledge and brain in this process.

Passive: Requires passive thinking/observation
E.G.: Warrior runs up to your team -> Melee: You saw the Warrior, realized you have a skill on your bar that stops that. You're being passive, it doesn't matter wether or not the Warrior is attacking, is holding a spear or a wand, or even if he's W/N with Life Transfer. You're using your most basic given info (Warrior -> Melee -> Anti-Melee ftw) to use skills. "Passive Defence"
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Old Apr 19, 2008, 09:32 PM // 21:32   #19
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Quote:
Originally Posted by Killed u man
How about this:

Active: Requires active thinking/observation
E.G.: Warrior runs up to unload Adren -> Guardian: You actually have to understand a Warrior first buildss adrenaline, and the unloads it on a certain target to spike. Observations can tell U which target to prot. You're activly using your GW-knowledge and brain in this process.

Passive: Requires passive thinking/observation
E.G.: Warrior runs up to your team -> Melee: You saw the Warrior, realized you have a skill on your bar that stops that. You're being passive, it doesn't matter wether or not the Warrior is attacking, is holding a spear or a wand, or even if he's W/N with Life Transfer. You're using your most basic given info (Warrior -> Melee -> Anti-Melee ftw) to use skills. "Passive Defence"
Not really

More based on timing than stuff like that. (Passive you use before there is a threat to begin with, Active you use to ACTIVELY prevent a threat)

Last edited by Tearz1993; Apr 19, 2008 at 09:59 PM // 21:59..
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Old Apr 19, 2008, 09:51 PM // 21:51   #20
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Active defense requires that you're attentive to the battle situation in order for it to be effective. They are abilities that you do not want to use on the wrong target, at the wrong time, or in situations where they are not called for.

Passive defense demands essentially zero attention to the battlefield and are things you can generally use at any time it's recharged and get full effectiveness out of it, barring obvious cases like chaining a skill that hasn't expired yet.
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